What’s in a game?

Monday saw inkle‘s first public outing at the Futurebook conference, where I spoke as part of a panel on the subject of gamification under the watchful eye of Penguin Digital’s MD Anna Rafferty. Harvey Elliott, previously of EA, spoke about the barriers to entry between players and games, as well as the power of games and gamification to define people’s identities. My own talk was about the structure of games and game-like experiences: what does a designer need to make sure a game’s got for it to work?

The two complemented each other quite nicely, with one talk focusing on the gamification of reading, and the other the gamification of stories.

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