Last weekend was the return of Adventure X, London's indie adventure game festival, which has been going from strength to strength over the last five years.
While there, we checked out a lot of great games (including two ink titles, the excellent iPhone game Bury Me, My Love and gorgeous Kickstarter-in-progress Du Lac and Fey) - and we presented a talk detailing the journey so far of Heaven's Vault from concept to design.
The archaeology of an archaeological game
That talk is now up on YouTube so you can see it for yourself - no spoilers, some screenshots, and a lot of detail behind our thinking. What's good about adventure games? Why aren't archaeology stories ever about archaeology? Does The Last Express have any flaws? Why don't English people wear swords? When's the darned game going to ship?
Find out the answers to all that and more right here, and let us know what you think in the comments.