In all of our past games the art direction has been primarily my (Joe’s) responsibility. I’m a bit of a jack-of-all-trades-master-of-none, and although I love art and I have artistic opinions, I’ve often been stretched a bit thin, especially on Heaven’s Vault.
One thing we decided very early on is that our highland game has to be absolutely gorgeous, so on this project, it was time to find some outside help - someone who could help us define a beautiful, consistent look for the game.
We were keen on a painterly aesthetic, to give the sense that you’re playing inside a rich, lush landscape painting.
Our first choice was Paul Scott Canavan. He’s an exceptionally talented illustrator and art director. Oh, and he's Scottish.
Just take a look at some of the gorgeous work from his website:
So, we dropped him an email. Just a few minutes later, and we had an enthusiastic yes! He loved the concept and was really eager to work with us to make it a reality.
Paul isn't just a brilliant illustrator; he's been doing a great job of deconstructing the game's art style, breaking it down so that we can work together to build it back up in-game out of the fundamental pieces.
By the way, the key art at the top of this page is his - and it’s the overall look we’re aiming for on this project. We can't wait to show more of what we've been working on together!