Here's a quick snapshot of what some of the team has been up to this week!
Annie has been starting to paint lots of scenery! We're going to need loads of rocks and trees in the game to make it feel lush, with lots of unique features, hopefully without too much repetition! Here's a few of them:
She's also started creating some tree kit parts that can be combined in different combinations and then animated so that they can sway in the wind:
Meanwhile, Tom has been working on a delightful stone-skimming mechanic. We're experimenting with several activities that feel thematically relevant for the world, and may at first appear to be satisfying but inconsequential toys. However, they will turn out to have genuine impacts will be relevant to the narrative or to the wider gameplay arc.
He has also been working on some level design experiments, and we've been thinking deeply about the platforming aspects of the game. This game isn't like Celeste - it's not intended to create fun out of immense hand-eye coordination challenges. But the risk is, if there's no challenge, then the game could end up feeling a bit hollow and lifeless - without risk, there is no reward. Let us know if there's a game that you think we should try that gets a really good balance here!
Of course, there's a lot more to the game than just platforming - so we don't have to rely on this on its own to keep the player's interest. The other primary ingredients in the mix are the narrative and the strategic planning, a bit like in 80 Days.
And finally, after our call for animators last week we've had lots of fantastic submissions, it's been a pleasure to look through so many beautiful portfolios. We can't wait to see our character come to life in game!