Hello! We're inkle - we made 80 Days, Heaven's Vault and Pendragon. Now we're making an as-yet untitled new game set in the Scottish Highlands. We're planning to be more open with the development process than we ever have in the past. Follow along with our progress right here!

Rim-lighting test

— Joe

We're a small team, so it's critical that we find ways to be efficient with every part of production.

We love to find simple yet powerful building blocks that can be reused in different ways. Here's a great concept that Paul came up with - a straightforward way of adding rim-lighting to all our objects in the world.

On top of our base cloud texture there's an additional lit layer. By masking this off based on a blurry light source texture, we can get a lovely effect as the light passes over it. This can potentially be used for everything in the game - the mountains themselves, the clouds as shown below, as well as trees, buildings, and perhaps even characters.

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