Heaven's Vault

"My master, it seems, is a gambling man."

An epic adventure through a land of monsters, traps and magic.

80 Days at the British Library

One of the most exciting connections we've made since the release of 80 Days is with the British Library in London, who - despite being busy archiving every published book in the UK ever - have found the time to run the occasional workshop exploring interactive fiction.

The most recent event for us was Off the Page; a day of talks on the subject. As part of that, Meg Jayanth and I sat down to chat about our experiences writing the game. The conversation wheels around, from mechanical camels to hidden secrets, to diversity and avoiding misplaced nostalgia - much as the game does.

They've also just finished a week long course for writers, which hopefully will be repeated.

And on into the future...

We've even had a few serious discussions on how to archive 80 Days for posterity. The British Library already routinely archives all published books, but archiving digital material - especially for transient, ever-changing platforms like the iPad - is particularly difficult.

It's unlikely any version of the game locked in a cupboard now will work in 300 years time. But - and we've been asked this - would a researcher be able to rebuild the game from its script and data files?

The powerful scripting language behind 80 Days and Sorcery!

Write your very own interactive stories.

Pirate adventure on the high seas!

Dave Morris's interactive adaptation of Mary Shelley’s classic tale of terror, tragedy and revenge.

Learn to recite from memory in this beautiful app designed and developed for Penguin Group (USA).

Play Jenn McCoy, a struggling private investigator on the trail of the notorious Valentine Killer.

An anthology of interactive stories, created using inklewriter.

An interactive epistolary story by Emily Short.