To celebrate the release of Future Voices, our anthology of inklewritten stories, we’ve released a raft of new features for inklewriter. I know, for a moment there we were in danger of coming out of beta…
There are updates to the way stories can be read and played, as well as new ways to vary the text that gets written. But possibly the most important update in this whole package won’t make any difference to the story itself, but to the writer…
To celebrate the launch of our inklewriter for Kindle service, we’re happy to announce a short new inkle release.
The Intercept, by Jon Ingold
Bletchley Park, 1942. A component from the Bombe machine, used to decode intercepted German messages, has gone missing. One of the cryptographers is waiting to be interviewed, under direst suspicion. Is he stupid enough to have attempted treason? Or is he clever enough to get away?
Download for Kindle
The Intercept is of short-story length and will take about twenty minutes to read fully.
So, you’ve written a twisty, turning interactive story. You’re done, but you still don’t have something you can hold in your hand. There’s one thing missing, and that’s the ebook version. Wouldn’t it be great if you could read your story on your Kindle, or even sell it through Amazon’s self-publishing service?
You guessed it. Now you can.
With the Future Voices competition in full swing, we thought it might help those new to writing interactive stories and trying out inklewriter for the first time to give a quick shopping list of ways you can use interactivity in a story to powerful effect.
None of these ideas are new, and not all of them will suit every project. But maybe some will tickle your imagination! So without further ado, let the countdown commence!
inkle on tour!
It’s been a pretty busy week. First up, we were at Magna Science Centre is Sheffield on Day 1 of the Games Britannia festival, aimed at introducing UK school-children to the art and business of making computer games. We ran a one-day workshop on inklewriter alongside industry legend Ian Livingstone, who helped the kids to plan their stories, which they then got up and running with our tool.
inklewriter has been up for about a month now. George Osborne‘s been using it. indiegames.com used the words “joy” and “magic”. And in a couple of days, we’ll be at Games Brittannia with Ian Livingstone helping a team of schoolkids get their own interactive stories up and running (and I’ll be having teacher-flashbacks).
So now it’s your turn to get involved. Yes, you. You like writing, don’t you? That’s why you’re reading this. Well, here’s your chance to write something and get it read by industry professionals. And if it’s in the top 10 best short stories we receive before the 15th of September, it’ll be published, worldwide, in our Future Voices inklebook.
That’s right: inkle is hosting a competition for writers, new and established, old and young, ferocious and funny. There’s even a gentle cash prize to tickle under your nose, in case fame isn’t enough.
Read his Levenson enquiry story here, before we get sued.
Yesterday we finally hit the big red Go! button on inklewriter, our web-based tool for writing, play-testing and sharing interactive stories. We’ve been working on this for a few months now and been through a few iterations, from our earliest sketches on a coffee-shop notepad to the final version, which is now ready for you to try. So what are you waiting for?
We’re hugely excited to be able to announce that inkle will be teaming up with UK games’ legend, Ian Livingstone, at the Games Britannia festival this July. Games Britannia is a week-long festival of workshops, talks and competitions aimed at getting schoolchildren interested in videogames and we’re going to be there with inklewriter helping kids turn Ian’s classic Fighting Fantasy book The Warlock of Firetop Mountain into slick and modern interactive fiction.
Since we announced inklewriter two weeks ago it’s been getting a lot of attention, which is really exciting for us. When we first started work on it, the idea was simple – we make interactive stories, but when we tell people that, they don’t always get what we mean. So we thought, let’s make a web-tool that lets people find out for themselves.